That's what my animation class whom I will hopefully be working with to make a small station bump for the MDCTV calls this technique.
This short though was made completely on my own though. Oddly enough it was for my color & comp class though. In which, my prof for that class seems to embrace animation more than other profs I've had (which is awesome). The "limitations" for this was basic shapes. The actual assignment wasn't an animation at all though, but she leaves that door open if we wish to go through.
Assignment: [Using four shapes create compositions where the original form is not known by cutting it and rearranging. Then do the same thing but where the original shape is obvious].
I tried to interpret that into animation using the materials requested and came up with a generic story, and rather drawn out storyboard that produced this:
Friday, October 30, 2009
Maya and Art
I'm actually kind of blown away about the amount of stuff I've learned about art from Maya. Maybe learned is not the correct word, affirmed? maybe. Just a couple of weeks prior to this semester, the fact that lighting was important finally started to settle in. Now though, it's obvious (mental ray).
I asked my prof what separates those cheap 3D commercials on TV from a Pixar render and he told me it all really comes down to the textures and the lighting. Maya says:
Which of course, now that I read it, makes sense. In maya you can even tweak about a thousand setting on light that harken to stuff I've seen illustrators talk about like "Rim lighting", "Lambertian reflectance", which blows my mind because I've never really been told about this by anyone, but then I come here and it's all there.
I know in art: "Draw/Paint what you see", but...I like to go better by what Michael Mentler over at Conceptart.org's forums (and I think I've mentioned it here) says:
Anyway, the first house is based on a reference image we imported from an architect student's model at our school. The clouds were actually made in class using the 3d texturing for them from spheres.
The 2nd and 3rd are from our Maya Book, where we just had to model all that stuff and mess with shaders and the uv axis. Our prof also went a bit further and made us put in texture on the chimney.
The last couple were not modeled by us. They came with Maya. We just rendered it from that gray lambert base to a better lit up scene with fancy colors using the mental ray and its caustic settings, global illumination (which ties with photography sooo much), shadows, reflectivity and bunch of other settings I'm still not quite sure how they work. The helmets were modeled by us though, we got the ref image on the planes from Maya though.








I asked my prof what separates those cheap 3D commercials on TV from a Pixar render and he told me it all really comes down to the textures and the lighting. Maya says:
In the real world, objects are seen in specific ways based on the following:
- The materials they are made of.
- Their surface textures.
- How they are lit and reflect light.
- The environment surrounding them.
Which of course, now that I read it, makes sense. In maya you can even tweak about a thousand setting on light that harken to stuff I've seen illustrators talk about like "Rim lighting", "Lambertian reflectance", which blows my mind because I've never really been told about this by anyone, but then I come here and it's all there.
I know in art: "Draw/Paint what you see", but...I like to go better by what Michael Mentler over at Conceptart.org's forums (and I think I've mentioned it here) says:
"Draw what you know you see not what you think you see"
Anyway, the first house is based on a reference image we imported from an architect student's model at our school. The clouds were actually made in class using the 3d texturing for them from spheres.
The 2nd and 3rd are from our Maya Book, where we just had to model all that stuff and mess with shaders and the uv axis. Our prof also went a bit further and made us put in texture on the chimney.
The last couple were not modeled by us. They came with Maya. We just rendered it from that gray lambert base to a better lit up scene with fancy colors using the mental ray and its caustic settings, global illumination (which ties with photography sooo much), shadows, reflectivity and bunch of other settings I'm still not quite sure how they work. The helmets were modeled by us though, we got the ref image on the planes from Maya though.








Mo, mo, mo, mo paintings Morandi!
Updated some of the black and white paintings and added another in. We also started working in color! Very exciting, but as any book on painting will tell you: overwhelming.
To try and solve that problem my prof had a colleague come in and do a presentation he had for his own class the night before. It was a brief discussion on Giorgio Morandi and his very limited palette and rather unique approach to painting. This discussion turned out to be far more influential on me than I had ever thought.
In terms of composition, value, saturation, the hues, the approach, and the mindset, Morandi did everything I thought was maybe a little too eccentric. His composition was often smack in the middle with a lot of attention to negative space, his palette was earthy and not "vibrant", most of the brushstrokes were just laid on without too much care (or so I think), yet...the paintings worked.
I'm detailing this because for most of the color paintings the class was limited to Ultramarine Blue, Yellow Ochre, Burnt Sienna, and White. We were also told to try and paint in the style of this Morandi character. It was very different, but oh so great.
Later on we did get to use other colors though, especially for the portrait.







To try and solve that problem my prof had a colleague come in and do a presentation he had for his own class the night before. It was a brief discussion on Giorgio Morandi and his very limited palette and rather unique approach to painting. This discussion turned out to be far more influential on me than I had ever thought.
In terms of composition, value, saturation, the hues, the approach, and the mindset, Morandi did everything I thought was maybe a little too eccentric. His composition was often smack in the middle with a lot of attention to negative space, his palette was earthy and not "vibrant", most of the brushstrokes were just laid on without too much care (or so I think), yet...the paintings worked.
I'm detailing this because for most of the color paintings the class was limited to Ultramarine Blue, Yellow Ochre, Burnt Sienna, and White. We were also told to try and paint in the style of this Morandi character. It was very different, but oh so great.
Later on we did get to use other colors though, especially for the portrait.







Weak Sketch
Sunday, September 13, 2009
Maya!
After many delays, a class finally got filled up this Fall semester for Animation I. Which is really just learning Maya, since we're not learning principles of animation or anything theory of the ilk that you would find in a Stanchfield or Frank & Ollie book.
I am actually surprised to see that Maya is really not that hard of a program (so far). Once you get some hotkeys down, learn what some buttons do, how to navigate, it is very manageable. We started the class following those video tutorials that pops out when you first load Maya. We then moved on to constructing a temple following the first project Maya 2008 comes with which can be found here (If you have maya 2008 open, just hit F1 and it should open up on your default browser):
http://download.autodesk.com/us/maya/2008help/wwhelp/wwhimpl/js/html/wwhelp.htm
My results are below:




The thing in the middle is just some object our teacher made up when he was showing us how to extrude objects, manipulate points using their vertex, scaling, translating, and other basic functions.
This last assignment was to research a temple and build it. I went with my favorite Greek goddess: The Temple of Athena Nike
We have started working out of AutoDesk's Foundation book right now which is pretty cool since you get to model and animate things from Sony's "Surf's up".
That's about it for now, bummed out there won't be any rigging or animation until next semester, but...it does make sense.



I am actually surprised to see that Maya is really not that hard of a program (so far). Once you get some hotkeys down, learn what some buttons do, how to navigate, it is very manageable. We started the class following those video tutorials that pops out when you first load Maya. We then moved on to constructing a temple following the first project Maya 2008 comes with which can be found here (If you have maya 2008 open, just hit F1 and it should open up on your default browser):
http://download.autodesk.com/us/maya/2008help/wwhelp/wwhimpl/js/html/wwhelp.htm
My results are below:




The thing in the middle is just some object our teacher made up when he was showing us how to extrude objects, manipulate points using their vertex, scaling, translating, and other basic functions.
This last assignment was to research a temple and build it. I went with my favorite Greek goddess: The Temple of Athena Nike
We have started working out of AutoDesk's Foundation book right now which is pretty cool since you get to model and animate things from Sony's "Surf's up".
That's about it for now, bummed out there won't be any rigging or animation until next semester, but...it does make sense.



Friday, September 11, 2009
Sketch & Paint
Taking a painting class at the local CC, it's pretty darn awesome. Since the prof likes to have things done quickly and as efficiently as possible we use mainly an "alla prima" type technique. Which...I always kind of disliked because a lot of the "alla prima" paintings I saw always looked similar and got to looking more like a "style" than a technique and I always thought it was a way too easy process.
I've quickly learned though that it is indeed a technique and not a style and isn't necessarily "easy". Think a lot of it also had to do with the fact that my first demo was given in technique akin to the Flemish technique used around the the early 1600s. By that I mean, instead of going through seven different layers of paint, it was simply an imprimatura layer, maybe a dead layer, and finally the body layer. Guess I just grew fond of building the painting up in a systematic layer approach.
All of the paintings are done with black and white Utrecht oil paint mixed on a wooden palette with turp as a diluent on a 16x20 canvaboard using some boars hair brushes.
I also got myself one of those brown sketchbooks. I find it tougher than the regular white sheets and also made sure it was wired and not hardbound. Hardbounds are Headaches.



























I've quickly learned though that it is indeed a technique and not a style and isn't necessarily "easy". Think a lot of it also had to do with the fact that my first demo was given in technique akin to the Flemish technique used around the the early 1600s. By that I mean, instead of going through seven different layers of paint, it was simply an imprimatura layer, maybe a dead layer, and finally the body layer. Guess I just grew fond of building the painting up in a systematic layer approach.
All of the paintings are done with black and white Utrecht oil paint mixed on a wooden palette with turp as a diluent on a 16x20 canvaboard using some boars hair brushes.
I also got myself one of those brown sketchbooks. I find it tougher than the regular white sheets and also made sure it was wired and not hardbound. Hardbounds are Headaches.








Friday, August 28, 2009
Crow Quill
Just couldn't resist trying out a dip pen. Grabbed a Speedball pen set that came with the standard pen and the crow quill. Matched it with a small jar of Higgins ink, and it's been working a treat. The Higgins ink doesn't bleed through the page like the fountain pen I had tried did.
The best part about the crow quill is that it forces you to be a little more confident with your strokes. There is not going back and forth with a nib (I'm pretty sure this is why writing in cursive was all the rage before the ball point came to be). If you try going back with the nib, you'll either pierce the paper, or stutter the nib making ink splash all over the paper. It also encourages you to make longer strokes, depending on the nib of course. Provided you're using a nib that releases more ink (the longer more flexible type), the long strokes just start to feel like they have a more sense of weight and unity; a pleasure to use.
Still getting used to the wrist movements needed to complete those long strokes, I think it may be because I'm used to moving fast and rather haphazardly with the pencil and regular pens.
Mostly Bridgman here. The only other thing are just some still life sketches.






























































































The best part about the crow quill is that it forces you to be a little more confident with your strokes. There is not going back and forth with a nib (I'm pretty sure this is why writing in cursive was all the rage before the ball point came to be). If you try going back with the nib, you'll either pierce the paper, or stutter the nib making ink splash all over the paper. It also encourages you to make longer strokes, depending on the nib of course. Provided you're using a nib that releases more ink (the longer more flexible type), the long strokes just start to feel like they have a more sense of weight and unity; a pleasure to use.
Still getting used to the wrist movements needed to complete those long strokes, I think it may be because I'm used to moving fast and rather haphazardly with the pencil and regular pens.
Mostly Bridgman here. The only other thing are just some still life sketches.
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